Search Issue Tracker

1
votes
By Design

[Android][VR] XRSettings.LoadDeviceByName does not quit VR mode when usi...

XR SDK

-

Nov 29, 2017

-

Version/s: 2017.3.0b10

To reproduce: 1. Download and open attached "GearVRLoadDevice.zip" project.2. Add oculus signature file for target device.3. Build a... Read more

5
votes
Duplicate

Disabled Canvas elements are still visible

uGUI

-

Dec 02, 2017

-

Version/s: 2017.3.0f1, 2018.1.0a7

Steps to reproduce:1. Open QA's attached project2. Open scene "Main"3. Under "Canvas" disable the "Image"4. Notice that it is still ... Read more

0
votes
Won't Fix

[2D] Batching on sprite atlas is not behaving properly

2D

-

Dec 01, 2017

-

Version/s: 2017.3.0f1

What happened:When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro steps1... Read more

0
votes
Fixed

[Android] Can not select Android SDK when its set up with Android Studio...

Mobile

-

Oct 17, 2017

-

Version/s: 2017.1.1p3

1. Find a machine that does not have the Android SDK set up2. Run the set up of Android Studio from the website (use express setting... Read more

0
votes
Won't Fix

JsonUtility.FromJsonOverwrite doesn't overwrite objects data when given ...

Scripting

-

Nov 25, 2017

-

Version/s: 2017.3.0b10

Steps to reproduce: 1. Open attached project "972430.zip"2. Open "Test" scene3. Enter play mode4. Select 'Main Camera' in the Hierar... Read more

2
votes
Duplicate

Unity crashes at Scripting::ScriptingWrapperFor or Material::GetTexture ...

Scripting

-

Nov 30, 2017

-

Version/s: 2017.1.2f1

How to reproduce:1. Download project "ReproProject.zip" and open in Unity2. Open "sceneOne"3. Enter play mode4. Exit play mode--Unit... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled

Progressive Lightmapper

-

Dec 04, 2017

-

Version/s: 2018.1.0a7

Steps for reproductıon:1) Open attached project2) Ensure that baking backend is set to Progressive Lightmapper3) Ensure that `View P... Read more

0
votes
Won't Fix

[.NET 3.5][Mono][Mobile] Unity fails to retrieve internal strings due to...

Mono

-

Oct 08, 2017

-

Version/s: 2017.1.1f1

Steps to reproduce:1) Open the attached project.2) Build and run on an Android or iOS device (with .NET 4.6 and Mono enabled).3) Wai... Read more

0
votes
Fixed

SphereCast returned hit point snaps to closest edge of mesh collider whe...

Physics

-

Dec 02, 2017

-

Version/s: 2017.2.0f3

1. Open the attached project "SphereCast Hit Point Edge Snap.zip"2. Load "Test" scene3. Go to scene view window and select Wireframe... Read more

1
votes
Fixed

'Optimized GUI Block text buffer too large' error is thrown if Player Se...

Inspector Framework

-

Dec 04, 2017

-

Version/s: 2017.2.0p3

To reproduce:1. Create a new project2. Change Inspector mode from 'Normal' to 'Debug'3. Open Player Settings Expected vs Actual: the... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.