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HideFlags.DontSaveInBuild doesn't hide properties fields in Prefabs
How to reproduce:1. Open given Unity project2. Check GameObject and GameObject(1) (GameObject is a prefab) Expected result: In GameO... Read more
[2D] Sprite mask custom range behaving incorrectly- sprites pop in and o...
What happened:Layers are popping in and out of view when the sprite mask moves. See attached gif for more detail. How we can reprodu... Read more
[Linux Player] Cached Asset bundles take longer to load relatively to ca...
Steps to reproduce:1. Download Unity5_3Project.zip2. Build for Linux Standalone3. Run the build4. Go to: http://localhost:9921/start... Read more
Assertion failed on expression: 'm_InstanceID != InstanceID_None' when u...
Steps to reproduce:1. Open user attached project2. Open the "Texture Load Scene" - textures are downloaded3. Start the Scene4. Wait ... Read more
[PLM] Duplicate vertices are created before charting
Vertex indices in a mesh are duplicated before charting. Steps for reproduction:1) Open the project `DuplicateVertices` below2) Open... Read more
Performance isssues and D3D11 errors after importing a larger project
Steps to reproduce : - create a new project- import the Standard Assets Example Project https://assetstore.unity.com/packages/essent... Read more
AssetBundleCreateRequest.progress is always 0
Steps to reproduce:1. Download and open the attached project(oc link)2. Open scene "BundleLoader"3. Enter Playmode4. Observe console... Read more
Custom shaders are pink in WebGL build that is launched on Safari
A scene using Liquid Volume (custom shader) exported to WebGL fails to load on Mac OS / Safari. However, it works fine on Mac OS and... Read more
Interface fails to initially call method, succeeds on second try
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. Click "Next" until you encounter a conversation Expected ... Read more
VideoPlayer audio tracks differ in order when VideoPlayer is being playe...
To reproduce:1. Open project attached2. Enter Play mode3. Build the project for Android and hear a different audio playing Expected:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes