Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a2
Issue ID
975434
Regression
Yes
Performance isssues and D3D11 errors after importing a larger project
Steps to reproduce :
- create a new project
- import the Standard Assets Example Project https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351
- open any scene "Car" for example
- try to move around the scene, select a few objects, reposition them and the performance in Unity will drop significantly and the console will have D3D11 errors
Assertion failed: D3D11: Failed to create render texture primary DSV (error 0x80070057)
*Note:
This is a regression from 2018.a1. In a1 it works perfectly, but the performance drops in a2.
Changing the API to OpenGLCore improves the performance quite a lot but can still feel stutters.
This was reproduced with other larger projects from the Asset Store.
It seems to be a Windows only issue as OSX works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment