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'Should not be capturing when there is a hotcontrol' warning after closi...
Steps to reproduce: 1. Open the attached "RealtimeGIBugUVCharts" project and 'SampleScene' Scene 2. In the Hierarchy select Cube Gam... Read more
Built Project is skipping frames when the Graphics API is set to Vulkan
Steps to reproduce: 1. Open the linked project "ReproProject" 2. Press File>Build and Run 3. Observe the opened Project window Expe... Read more
ProjectSettings.asset writes the value out as 2 when adjusting the Playe...
How to reproduce: 1. Open project "ProjectTesting.zip" 2. Go to Build Settings (File>Build Settings) 3. Build for the iOS 4. Go to t... Read more
[HDRP] Physically Based Sky produces NaN values on Intel HD Graphics
How to reproduce: 1. Open user-submitted project 2. Press Play 3. Inspect Game View Expected result: You will see the sun shining i... Read more
Crash when generating lightning
Reproduction steps: 1. Open the user's attached project 2. Open the scene 'Scenes\test2' 3. Tap on 'Auto Generate Lightning' at the ... Read more
[Addressables] Addressables Groups window is empty on launch
Reproduction steps: 1. Create a new project 2. Import Addressables package using Package Manager 3. Go Window -> Asset Management ->... Read more
Unity doesn't close for long time after performing Android APK/AAB Builds
How to reproduce it: 1. Open the attached project "New Unity Project-4.zip" 2. Build it for Android 3. Close Unity 4. Notice Unity s... Read more
NullReferenceException errors are thrown after exiting Play mode when "E...
How to reproduce: 1. Open the attached project "clothBug" 2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In th... Read more
[iOS] Crash on InterruptionListener when declining a call on a device
Reproduction steps: 1. Download and open the project from the provided Google Drive link 2. Build and deploy the project to an iOS d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map