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0
votes
Duplicate

After maximizing, editor window got frozen

Window management

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Jun 27, 2013

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Version/s: 4.1.5f1

Repro steps described in user's description. Read more

0
votes
Won't Fix

Incorrect texture setting when importing Angry Bots

Graphics - General

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Jun 27, 2013

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Version/s: 4.2.0f1

Steps to reproduce : - create a new project- import Angry Bots from the Asset Store- notice the NormalMap Settings window *Note:Scre... Read more

0
votes
Fixed

Shader compiler fails with too many interpolators for SM4.0

Shaders

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Jun 27, 2013

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Version/s: 4.1.3f3

Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more

0
votes
Fixed

Changing screen orientation after using SetResolution doesn't swap resol...

Android

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Jun 28, 2013

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Version/s: 4.1.5f1

SetResoultion to half of the default resolution (from 1536x2048 to 768x1024). Then turn the device from portrait mode to landscape -... Read more

0
votes
Fixed

In lightmapped scene some textures appear black with OpenGL ES2.0

Android

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Jun 28, 2013

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Version/s: 4.1.5f1

So textures are black when playing a lightmapped scene in the editor with the OpenGL ES2.0 emulation enabled. Read more

0
votes
Duplicate

Character controller doesn't work on Windows but works on OSX

Physics

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Jun 29, 2013

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Version/s: 4.1.5f1

Steps to reproduce : - import the project attached on both Windows and OSX- open the scene test- press play and notice you can move ... Read more

7
votes
By Design

[InheritVelocity, Graphics] Shuriken's Inherit Velocity doesn't work pro...

Shuriken

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Jun 30, 2013

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Version/s: 4.1.5f1

Steps to reproduce : - import the project attached- open the test scene and press play- spawn the ship- use the arrows to move the s... Read more

0
votes
Duplicate

Unity crashes during evaluating an expression in Mono Develop

CodeEditors

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Jul 01, 2013

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Version/s: 4.1.5f1

Steps to reproduce : - import the project attached- open the NewBehaviourScript.cs- place a breakpoint in the line within Update()- ... Read more

0
votes
Fixed

A gameobject with a disabled mesh collider will still become detectable ...

Physics

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Jul 01, 2013

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Version/s: 4.1.4f1

If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more

0
votes
Fixed