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Shadowy patterns in the editor on the game object when the scene/game wi...
Reproduction steps:1. Open attached project.2. Open "TestScene" scene.3. Select "Main Camera" game object.4. Go to "GameObject > ... Read more
[Android] [OpenGLES3] Shader Not Working on Adreno 3xx on Lollipop
To reproduce:1) Open attached project2) Open "DemoSceneDesigner" scene3) Build and run on device4) Notice that the lines aren't rend... Read more
[iOS] Application freezes when trying to load many WWWs simultaneously
Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Build the generated Xcode project to a device4. Notice th... Read more
Lambert with SurfaceOutputStandard parameter outputs "Syntax error"
Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more
[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...
Reproduction steps:1) Open attached project "FlippingBug"2) Open scene "FlippingTest"3) Enter play mode--- You should see that the g... Read more
Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...
Steps to reproduce: 1. Open attached project2. Build and run project3. It crashes right after it is opened Is related to setting Gam... Read more
Rigidbody teleports after colliding with mesh collider
Steps to reproduce: 1. Download and import attached project. (Project_CollisionTeleport.zip)2. Open scene: Scene3. Play4. Look at ca... Read more
Editor crashes when building asset bundles that include Spine assets
Reproduction steps:1) Open project attached in the edit section.2) Select "Avatar_boy" prefab and change its Asset Bundle tag to a n... Read more
[Android] Rendering problem on Vivante GPUs with Unity 5
There are rendering problems on Vivante GPU's after upgrading to Unity 5. Read more
[Android] UI performance regression on most Adreno 305 devices
To reproduce:1) Open attached project and scene in it2) Make sure it autoconnects to profiler3) Build and run on device4) Open profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used