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0
votes
Won't Fix

NavMeshSurface has visual artifacts/clipping when using Physics Collider...

AI Navigation

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Aug 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "BugRepro_4.zip" and scene "Dungeon"2. In Hierarchy window, select "Floor" object3. In Ins... Read more

0
votes
Fixed

Creating a Grid in the scene and then deleting it removes the default Grid

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Dec 18, 2024

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Version/s: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a8

How to reproduce:1. Create a new 2D Unity Project2. Go to Window -> 2D -> Tile Palette3. Create New Tilemap -> Any Tilemap4... Read more

1
votes
Fixed

Particle System Lights Module does not generate lights if particle posit...

Shuriken

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Nov 30, 2016

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Version/s: 5.5.0f2

Steps to reproduce:1. Open User's attached project2. Press Play Expected behavior: both Particle Systems generate LightsActual resul... Read more

0
votes
Fixed

The TextureImporter's Apply button is not registered after changing the ...

Asset - Importers

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Jul 07, 2019

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Version/s: 2019.2.0b6, 2019.3.0a1, 2019.3.0a7

How to reproduce:1. Open the attached "TilemapRepro.zip" Project2. Click on the "WallLow" Sprite3. Change the "Compression" Settings... Read more

0
votes
Not Reproducible

[ProBuilder] "Material doesn't have a color property '_Color'" error thr...

Package: Probuilder

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Apr 30, 2020

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Version/s: 4.3.0-preview.7, 4.3.0-preview.4

When "Set Trigger" OR "Set Collider" is applied to the object and exported, it causes the editor to throw below error:Material doesn... Read more

0
votes
Won't Fix

[HDRP] "Show Light by types" drop-down elements do not hide on closing d...

Package: Scriptable Render Pipeline HD

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Mar 30, 2020

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Version/s: 8.0.1, 7.3.1, 7.2.0

On closing "Show Light By Types" drop-down following properties do not hide:-Show Directional Lights.-Show Punctual Lights.-Show Are... Read more

0
votes
Won't Fix

2022 02 20 TEST - 27

Package: Visual Studio

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Feb 20, 2022

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Version/s: 2.0.11

Steps 1 3 4 67 7 Read more

0
votes
Fixed

Editor crashes when setting UniversalRenderPipelineAsset.cascadeBorder v...

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Sep 23, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0a9

To reproduce:1. Open the project “test_15862”2. Enter Play mode3. Click the button 'Set Cascade Border to 10'4. Observe crash Reprod... Read more

0
votes
Fixed

Transparent Depth Prepass and Postpass are disabled when using built-in ...

Package: Shader Graph

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Oct 28, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the user's attached project2. Open scene Test3. In the Hierarchy window, select HairBroken -> Hair_32501... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

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