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0
votes
Fixed
0
votes
Fixed

[RenderGraphViewer] Render Graph Viewer doesn't show data if the player ...

Graphics Tools

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Dec 02, 2025

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Version/s: 6000.3.0b10, 6000.5.0a3

Steps to reproduce: Download attached project and open in Unity. Open Render Graph Viewer >> Window >> Analysis>> ... Read more

2
votes
Fixed

Mouse coordinates reported as (0,0) until the first move

Package: Input System

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Mar 30, 2020

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Version/s: 1.0.0-preview6

-error: see title, the old input reports the mouse position correctly from the beginning -repro:--open SampleScene from attached pro... Read more

0
votes
Fixed

[Socket][Windows] Unity hangs when calling Socket.Accept()

Mono

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Feb 09, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project2. Open scene "main"3. Enter playmode4. See that Editor hangs 5. Comment out line 93 in ... Read more

0
votes
Fixed

[Mobile Notifications] [Android] Tapping a notification doesn't do anyth...

Package: Mobile Notifications

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Jul 30, 2019

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Version/s: 1.0.3-preview.4

Steps to reproduce:1. Build and Run the user-attached project2. Suspend the app (put it into the background)3. Wait 10 seconds. A lo... Read more

4
votes
Duplicate

[Camera] Objects culled within the camera's view gizmo when using custom...

Camera

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Jan 20, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Enter Play mode Notice how the red spheres pop in and out as the camera moves Expe... Read more

0
votes
Active

UI Builder allows overriding read only material properties

UI Toolkit Graphics

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Dec 17, 2025

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Version/s: 6000.5.0a5, 6000.6.0a1

Steps to reproduce: Open the attached project Select Shader Graphs_testGraph material In the Inspector, observe that 3 material prop... Read more

1
votes
Fixed

"Long Running Job detected" errors are thrown when Shader Variants / Mat...

Shaders

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Mar 05, 2020

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Version/s: 2019.3.3f1, 2020.1.0a24, 2020.2

How to reproduce:1. Download the user's project2. Before opening the project delete "ShaderCache" folder found in OceanBreeze->Li... Read more

0
votes
Active

[Usability] Scale Mode is set to Constant Physical Size by default in Pa...

UI Toolkit Framework

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Sep 25, 2025

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Version/s: 6000.3.0b3, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce:1. Create a new project2. In Project window create Create > UI Toolkit > Panel Settings Asset3. Select the ... Read more

0
votes
Fixed

Cannot use custom materials when CommandBuffer blitting from CameraTarge...

Graphics - LowLevel

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Sep 17, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.2

How to reproduce:1. Open the user's attached project from "commandBufferCameraBlitTest.zip"2. See in Game View the cyan color becaus... Read more

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