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0
votes
Fixed

[WebGL] read-only template file stops build

WebGL

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Dec 17, 2015

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Version/s: 5.2.2f1

-e: see title -repro:--open attached project (from the bug conversion edit)--try building for webgl using the test template--NOTICE ... Read more

0
votes
Fixed
0
votes
Fixed

[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work

IL2CPP

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Mar 30, 2016

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Version/s: 5.2.4f1

PerformanceCounter on iOS with IL2CPP doesn't work Read more

0
votes
Won't Fix

[iOS] Transparent objects become opaque when viewed from behind with a P...

iOS

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Mar 29, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more

3
votes
Fixed

[iOS] Build and run does not work with Xcode 7.3

iOS

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Mar 30, 2016

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Version/s: 5.3.4f1

Read more

0
votes
By Design

[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...

Networking

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Mar 30, 2016

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Version/s: 5.3.0f4

Reproduction steps:1) Open attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Compare behavior of ... Read more

0
votes
Fixed

[Firefox] Releasing MMB/RMB outside the player does not register release

Webplayer

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Mar 30, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Attach "TestMouse" script to the Camera gameobject3. Build the game on "Web Player... Read more

0
votes
Fixed

[OSX][Chrome] Errors thrown on content load: bad name in getProcAddress

WebGL

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Mar 29, 2016

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Version/s: 5.3.4f1

-e: there are errors thrown in Chrome (49) on OSX, no such errors in FF or with Chrome on Windows--same for 5.2, 5.3, 5.4, so it loo... Read more

0
votes
Not Reproducible

Shadows get shifted and warped when using TextMesh Pro

Mobile Graphics

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Mar 27, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open attached project2. Build to iOS and run on a Tablet device3. Select one of the white squares next to the '... Read more

0
votes
Fixed

[OpenVR] Spotlight clipping with Vive

VR

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Mar 30, 2016

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Version/s: 5.4.0b12

1) download the attached project2) Set up Vive, SteamVR, Etc3) Ensure VR mode is enabled + OpenVR preffered SDK4) Open 'SharedShadow... Read more

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