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[XR SDK] [SRP] Memory leaks in Play mode when XR occlusion mesh is enabled
Reproduction steps: 1. Open Varjo Base application and open Analytics Window 2. Bring up the UI in the Analytics window by clicking ... Read more
[URP] _ProjectionParams.x with Overlay rendering
Wrong _ProjectionParams.x is leading to inverted ScreenPosition in raw mode from shaderGraph Step to repro: - Import Repro_Overlay_I... Read more
Recorder name text field doesn't unfocus on click at another Recorder af...
How to reproduce: 1. Open the user's attached project "2021.2 Beta.zip" 2. Open Recorder window (Window > General > Recorder > Recor... Read more
Custom Function Node with Type > File mode does not use function from wi...
Steps to reproduce: 1. Create a new HDRP project 2. Right-click in Project > Assets then click Import Package > Custom Package... th... Read more
Visual Effect Asset causes infinite "Collecting dependencies" when opened
How to reproduce: 1. Unzip the attached "VFX.zip" file 2. Create a new HDRP project and open it 3. Put the VFX folder into the proje... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
New Localization Tables are not preloaded when Preload All Tables is ena...
How to reproduce: 1. Open the user's attached project 2. Go to Window -> Asset Management -> Localization Tables 3. Select the tab E... Read more
"Argument Exception" is thrown when building the Project with Plugins th...
Steps to reproduce: 1. Open the attached project 2. Press File>Build and Run Expected result: Project is built successfully Actual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map