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Lighmap baking process errors when adding Light Probe Group component to...
In a new project, create an empty game object and add a Light Probe Group Component to it. The following errors show up in the Conso... Read more
Transition preview disappears when exit time is close to 0 and transitio...
How to reproduce:1. Open the attached project2. Open Test scene3. Select AnimaControll in hierarchy and open animator window4. Selec... Read more
[WSA] Tile's "Short name" is limited to 13 chars instead of 40
In player settings under Icon section Tile's "Short name" is limited to 13 characters although in https://msdn.microsoft.com/en-us/l... Read more
There is no support for layers or partial animations in the PlayableAPI
Steps to reproduce:1. Open attached project's scene "default".2. Enter play mode.3. Right dwarf's legs are twisted Reproduced on Win... Read more
Android virtual keyboard is white text on white background - caused by A...
In some cases keyboard text of android keyboard is shown as white in white background which makes it impossible to see when writing. Read more
OnTriggerEnter called before Start
Steps to reproduce:1. Download and open attached project "New Unity Project.zip"2. Open scene "scene1" and play it3. Press "y" on ke... Read more
[Chrome+Edge] Standard Assets scene fails with audio error: provided flo...
-e: see title -repro:--create new project--import standard assets from asset store--build the car and/or carAI scene--run in browser... Read more
[UnityWebRequest] redirectLimit = 0 doesn't disable redirects
Steps to reproduce:1. Open attached project2. Play "Test" scene3. Notice error in the console ("Response code is not 301")4. Open "R... Read more
[AssetBundles] Playback freezes after saving a Prefab and Building Asset...
Steps to reproduce:1. Open the attached project2. Open the available scene3. Click the steps in the upper menu bar 'Asset Bundle Bug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode