Search Issue Tracker
By Design
Votes
1
Found in
5.3.4f1
Issue ID
788752
Regression
No
OnTriggerEnter called before Start
Steps to reproduce:
1. Download and open attached project "New Unity Project.zip"
2. Open scene "scene1" and play it
3. Press "y" on keyboard
Object gets created and immediately disabled. After pressing "y" it gets enabled and messages printed on each stage of its life cycle
Expected result: Messages appear in expected order:
"Parent Started"
"Start!!"
"OnTriggerEnter"
Actual result: Messages appear in wrong order, indicating that execution order of events is not respected - OnTriggerEnter called before Start:
"OnTriggerEnter"
"ParentStarted"
"Start!!"
Tested and reproduced on:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.4p3, 5.4.0b15
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
jethrogillgren
Apr 11, 2018 19:12
If this isn't actually a bug, can the diagram/documentation be updated to include it please?
https://docs.unity3d.com/Manual/ExecutionOrder.html
The diagram there shows Start() before any of the OnXXX functions.