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CharacterControllers do not trigger OnControllerColliderHit when they co...
There doesn't seem to be any way to detect CharacterController collision. Run the test scene. Use WASD to move the blue capsule. If ... Read more
[Mobile] Several image effects fail on GLES devices while having valid s...
To reproduce:1. Open project Image_effects2. Build and run on blackberry3. Only few Image effects will work properly, others are jus... Read more
Warning message in Scene View is cut off
Reproduction steps:- Create a new project.- Minimize the Scene View (see screenshot).- Hit Play.- Press CTRL+S to save the scene.- O... Read more
Bad lighting with multi_compile
My character goes completely black when doing per-pixel lighting.Select the black character in screen and unclick the "Redify Materi... Read more
[Transparency][Substance] Substance material transparency is ignored by ...
To reproduce:1. Open attached project2. Open scene substance_bug3. Bake lightmaps4. Notice that the palm using substance materials h... Read more
When a button contains a image and text the layout logic does not work p...
Steps to reproduce : - open the project attached- go to Example > Test- check the Image Left and Restrict Height boxex- notice th... Read more
Opening multitasking window while playing video results in closed video,...
To reproduce:1. Open project BugReport-VideoSuspend2. Build and run on iOS3. Hear the background music of the app4. Tap the screen t... Read more
Prefabs overrides don't work properly with Rotation
Reproduced in 4.2.a3. 1 Create new project and import character controller2 Put 2 instances of 3rd Person Controller.prefab to the s... Read more
Shader GLSLPROGRAM parsing error
To reproduce:1. Create new project2. Import attached shader3. Change line 21 to #ifdef4. Build and run on iOS5. buggy_precompilation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12