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[ANDROID] Missing sprites within a mask on the Samsung Galaxy Core Prime...
Sprites are missing in a mask when used on Samsung Galaxy Core Prime VE. Read more
[iOS][Metal] Splash screen is flickering when no camara is in scene
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device Actual behavior: Unity splash screen starts to flicker aft... Read more
[RelaibleFragmented] Client should stop sending messages (Manager.Send r...
Program setup (for both server and client):MaxClient: 1Channel: RelaibleFragmentedSent messages via 1 channelConnection config: 129 ... Read more
[Undo] Unity crashes at GUIView::UpdateScreenManager when undo is perfor...
Reproduction steps:1) Open user's attached project2) Open "DynaMusic" window ("Window > DynaMusic" or Ctrl+M)3) Click on "New Mus... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Build to iOS and run- Note that the second formula on the scree... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project2. Build to iOS with Il2CPP3. Building via XCode fails with "Expected member name or ; after declaration spe... Read more
[AnimationWindow][Dopesheet] Rotation angles are forced into 0-360 range
Steps to reproduce: 1. Open attached project "788033.zip"2. Open scene "repro"3. In hierarchy, select Cube, open animation window an... Read more
[iOS] Forward rendering path is used when Deferred Shading is set
Repro steps:1) Open the TestProject I attached2) Build and run MainScene on iPhone63) In the build notice the text that shows which ... Read more
ScriptableObject reference is gone if the class and script names does no...
Reproduction steps:1. Open the attached project2. Open scene "ScriptableObjectFail"3. Select "Test" GameObject in the hierarchy4. Re... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window