Search Issue Tracker
By Design
Votes
0
Found in
5.3.2f1
Issue ID
780588
Regression
No
[iOS] Forward rendering path is used when Deferred Shading is set
Repro steps:
1) Open the TestProject I attached
2) Build and run MainScene on iPhone6
3) In the build notice the text that shows which render path is set and which is the actual path
4) Click the button to change the rendering paths
5) Notice when DeferredShading is set the actual path is Forward
Reproduced on: 5.4.0b15; 5.3.4p3
Couldn't build on 5.2 due to XCode errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment