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Rigidbody stays unstable if it is placed on top of another Rigidbody whi...
Steps to reproduce: 1. Open attached project "780339.zip"2. Open scene "Repro"3. Run the scene4. Notice that structure in the left, ... Read more
[Substance][CustomEditor] Adding substance material on to selected mesh ...
Steps to reproduce:1) open 'quad.zip' project2) in scene 'Main' select Quad in hierarchy3) drag one of the substance materials onto ... Read more
[Android] PlayFullScreenMovie doesn't work on some Android devices
Using Handheld.PlayFullScreenMovie to stream a youtube video. However, it does not work on some Android devices Read more
[iOS/Android] RGBAFloat textures doesn't work with Bilinear filtering mo...
Steps to reproduce: 1. Open attached project2. Build 'GradientTest' scene for iOS3. Build Xcode project to a device4. Notice that th... Read more
[OSX] Display.displays.Length doesn't identify the second monitor connec...
How to reproduce: 1. Open attached project on a Mac with multiple monitors2. Attach the script Displays.cs to any gameobject3. Play ... Read more
Overlaying Orthographic Camera on top of a Perspective Camera doesn't wo...
To reproduce the issue follow the steps:1. Open "CameraBug" project2. Open "TestScene" scene3. Build project for WebPlayer4. Play5. ... Read more
[Android] [iOS] OnPointerEnter gets called second time after a tap finis...
To reproduce:1) Open later attached project(EventTrigger) and scene in it2) Build and run on Android or iOS3) Tap on one of the butt... Read more
[Native] UnityCurrentMTLCommandEncoder returns null sometimes
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that in the Xcode log, the pointer returned for the 'command... Read more
[OSX] 'No Drag&Drop has been setup. Please' error when dragging any item...
- This issue happens seemingly at random, with no rhyme or reason. There are a few threads with users experiencing this problem, but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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