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[Oculus Quest] Camera doesn't move when changing its position in the Beg...
How to reproduce: 1. Open the attached project 2. Build 'SampleScene' to Oculus Quest 3. Observe the view in Oculus Quest Expected... Read more
[Burst] Errors in console when opening project with special characters i...
How to reproduce: 1. Open the users attached project Expected result: No errors in console Actual result: Console is filled with Bu... Read more
VFX Graph: vfx file is modified without doing any modification
Repro steps: 1. Open the attached project 2. See that vfx_WIP.vfx is not modified 3. Save project or close the project 4. See that v... Read more
FBX model renders with distorted Texture when project is built
Reproduction steps: 1. Open the "SampleScene" Scene from the attached project "case_1358711.zip" 2. Build and Run the project: File ... Read more
[Undo] GameObject is duplicated when undoing "Replace Base" operation
Steps: 1. Create a new project 2. Add a GameObject 3. Convert it to prefab and then to Variant 4. Open variant InContext 5. Drag roo... Read more
[WebGL][Android] Compass does not work on Android WebGL
Reproduction steps: 1. Open the attached user's project "MobileSensors.zip" 2. Build for WebGL 3. Use https://app.netlify.com for ho... Read more
[Input System][Android] PlayerInput's currentControlScheme changed from ...
How to reproduce: 1. Download the attached project "1364673.zip" 2. In Build Settings, select Android platform and press "Build And ... Read more
[Addressables] InvalidKeyException error appears when loading Assets usi...
How to reproduce: 1. Open user's attached project 2. Open the "SampleScene" Scene 3. Select "Window -> Asset Management -> Addressab... Read more
Scale Tool has an offset and laggy movement
Reproduction steps: 1. Open attached project "b12_3D.zip" and scene "SampleScene" 2. To notice the issue more easily, switch to 2D ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object