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[Metal][OSX] Shader that works on iOS Metal and GLCORE crashes OSX Metal...
To Reproduce: 1. Build and run the attached project on OSX with Metal.2. Observe that when the scene is loaded the app freezes, with... Read more
[particles] Its not possible to query the MinMaxCurve mode without an er...
We do not support reading curves from the MinMaxCurve class and throw an error to state this however as a user how do I check the mo... Read more
[UNETServerDll] Transferring data via reliable sequenced qos channel cou...
Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more
Audio Spatializer SDK - Meta-Data not sent to native plugin if no AudioC...
Steps to reproduce:1. Open attached project2. Open the file 'Plugin_Spatializer.cpp' with Visual Studio located in the 'NativeCode' ... Read more
[particlesystem] Inspector does not refresh when changing MinMaxCurve cu...
1) Add the attached script to a particle system2) Select a particle system and press play3) Notice that after 5 seconds the curve ha... Read more
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce: 1. Download and import attached project.2. Open scene: SilhouetteGeomMethod3. Make sure you are in DX11 mode.4. ... Read more
[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project.2. Open scene: PartTest3. Press play4. Try to disable some game objects ... Read more
[SinglePassStereo] Forward rendering, realtime directional light frame b...
Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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