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[iOS] Input.touchPressureSupported is true on some devices that don't su...
To reproduce:1. Open project attached by QA2. Build it for iOS (make sure "a" scene attached in the build settings)3. Run on a devic... Read more
[Facebook] 64bit Windows build option not available
-e: the gameroom windows build is 32bit by default and can't be changed in the build settings -repro:--create new project--switch to... Read more
"Existing downloaded content may still be imported into your Project" wa...
How to reproduce:1. Create a project2. Import any asset from Asset Store3. Close Unity4. Turn off the Internet5. Open the project ag... Read more
Animation window graphic glitches when resizing it
Steps to reproduce:1. Open any project2. Open animation window3. Create new animation4. Reduce the size of the window so that the sl... Read more
Xcode build error: "Apple Mach-O Linker (ld)" from "_OpenURL"
Reproduction steps:1. Open the attached project.2. Try to build it to iOS. Actual result:- The build will fail when building in Xcod... Read more
Asset Store Tab stays offline after reload
How to reproduce:1. Turn off the Internet2. Open a project(office mode)3. Observe the warring in Asset Store Tab4. Turn on the Inter... Read more
Physics2D collision data are refreshed a frame late
To reproduce:1) Open attached project and scene2) Play it3) Press Right Arrow4) When cubes collide, press Left Arrow Expected: Cubes... Read more
Animation re-targeting not working if the primary character is not being...
Animation re-targeting not working if the primary character is not being rendered by the camera. Description:Animation of the first ... Read more
Standard Roughness setup shader is not building correctly for Android bu...
The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more
[iOS] RGBAHalf on iOS clamps the range differently to other platforms
To reproduce:1. Open project attached by QA2. Open "testScene" scene3. Make sure that build platform is set to PC, Mac & Linux s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned