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[Backport] Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
UI menu navigations stuck going up indefinitely in a Release build with ...
Reproduction steps:1. Open the attached “IN-101945.zip“ project2. Open the “SuperUnityBuild” Window (Window > SuperUnityBuild)3. ... Read more
Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...
How to reproduce:1. Open the attached users "CrashTest" project and "demo" scene2. Enter playmode Expected result: Scene is played, ... Read more
Unused prefab data not being cleaned when removing script through override
Reproduction steps:1. Create new project and import Script22. Create an empty Gameobject and add the Script2 component3. Make the Sc... Read more
[LowHangingFruit] Material is applied to two slots when applying Materia...
How to reproduce:1. Open user's attached "VRC_Mishe_mod3" project2. Open "SampleScene" Scene3. Open Animation window (Window->Ani... Read more
Raycast made on UI with multiple graphic Raycasters sort strangely when ...
Steps to reproduce:1. Open user-supplied project ("GraphicRaycaster2019.zip")2. Enter Play mode in the Sample Scene3. Notice the Con... Read more
Applying Shader Build Settings changes disables Strip keywords setting
Reproduction steps:1. Create a new project2. Open Project Settings (Edit > Project Settings…)3. Select Graphics tab4. Press “+” b... Read more
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip"2. Open scene "demo"3. Run scene4. In hierarchy, select "Plane" and notice ... Read more
AudioListener.pause is ignored when a new Scene is loaded
How to reproduce:1. Open the attached project "default-audio-engine.zip"2. Build And Run the project for WebGL3. Click the "Reload s... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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