Search Issue Tracker
Fixed
Fixed in 6000.3.1f1, 6000.4.0b1, 6000.5.0a3
Votes
0
Found in
6000.3.0a6
6000.4.0a1
6000.5.0a1
Issue ID
UUM-115704
Regression
No
Applying Shader Build Settings changes disables Strip keywords setting
Reproduction steps:
1. Create a new project
2. Open Project Settings (Edit > Project Settings…)
3. Select Graphics tab
4. Press “+” button to add a new keyword
5. Type Keyword name
6. Enable Strip keywords
7. Press “Apply” button and observe
Actual result: Strip keywords setting is disabled
Expected result: Strip keywords setting is enabled
Reproducible with: 6000.3.0a6
Could not test with: 2021.3.55f1, 2022.3.66f1, 6000.0.56f1, 6000.1.16f1, 6000.2.2f1 (No Shader Build Settings)
Reproduced on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 6000.5.0a3):
Removed the "strip keywords" checkbox which removes this issue too.
Resolution Note (fix version 6000.4.0b1):
Removed the "strip keywords" checkbox which removes this issue too.
Resolution Note (fix version 6000.3.1f1):
Removed the "strip keywords" checkbox which removes this issue too.