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Renderer Light Probe Selection option resets to default when closing and...
How to reproduce:1. Open the attached "IN-88208" project2. Open the Graphics Settings tab (Edit > Project Settings > Graphics)... Read more
The element selection window is empty until anything is typed into the s...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Dedicated Server package (com.unity.dedic... Read more
Silent crash when importing SVG files
How to reproduce:1. Open the “IN-130439_bug-svg-import-repro“ project2. Observe the crash Reproducible with: 3.0.0-preview.2 (6000.3... Read more
Tiles cannot be modified and Gizmos are not functional in the Tile Palette
Steps to reproduce: Create a 2D Project Create a Tile Palette with Sprites (using 2D Tilemap Extras samples from the Package Manager... Read more
Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...
How to reproduce:1. Open the attached users "CrashTest" project and "demo" scene2. Enter playmode Expected result: Scene is played, ... Read more
Warning appears in the Inspector when a subclass that overrides methods ...
Reproduction steps:1. Open the attached "repro_IN-90712" project2. Open the "Assets/Test.unity" Scene3. In the Hierarchy, select the... Read more
“BoxCollider does not support negative scale or size.” warning is thrown...
Steps to reproduce: Create a new Unity project using the HDRP template Open Package Manager window Find and select High Definition R... Read more
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip"2. Open scene "demo"3. Run scene4. In hierarchy, select "Plane" and notice ... Read more
Mesh distortions during animation if "Optimize Game Objects" is selected
1. Download user attached assets2. Put them in an empty project3. Select 'Skill_3_3'.anim and assign 'LingHou_V2_rig' model to it4. ... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [HDRP][XR][DX12] SSR PBR Accumulation algorithm artifacts are present in one eye when using SPI OpenXR Rendering Mode
- Shadows disappear abruptly when moving the camera away from the GameObjects while the shadows are not facing the camera