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UI elements causes CPU usage spikes and makes Editor laggy
How to reproduce:1. Open the attached project2. Open the scene3. Notice the Editor lag4. Open the profiler5. Notice the CPU usage sp... Read more
Text Mesh generates pixels near letters if Character Size is set to 1.
How to reproduce:1. Open the attached project2. Open the "scene" scene3. Select "New Text" from the Hierarchy4. Set the "Character S... Read more
Editor crashes when entering/leaving play mode on .NET 4.6
Reproduction steps:1. Open project attached (UnityTestBug.zip).2. Open scene TestBug (Assets/FindBug/TestBug)3. Press Menu/Test/Star... Read more
[WSA] Exception thrown when using GUI.Textfield() in UWP Touch Devices
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10, Build and Run on - ... Read more
"Editor Attaching" is keeps turned on after disabling it and restarting ...
How to reproduce:1. Create new project file2. Go to Preferences -> External Tools3. Disable "Editor Attaching"4. Restart Unity Ex... Read more
[Android] Black screen is rendered when playing a certain application on...
How to reproduce:1. Open the attached "SpheresRepro" project2. Go to File --> Build Settings and change platform to Android3. Bui... Read more
Anchor baseline is lower when loading font via Font.CreateDynamicFontFro...
To reproduce:1. Open project attached by QA2. Make sure "Scene" scene is opened3. Enter play mode and check how the text is aligned4... Read more
Errors appear when changing size of an array with serializable objects v...
How to reproduce:1. Open attached Unity project "New Unity Project"2. Load scene "s"3. Enter Play mode4. Select GameObject5. In the ... Read more
[iOS 11] Tapping on the input field doesn't open keyboard if the externa...
To reproduce:1. Open project attached by the user2. Build it for iOS (make sure that Scenes/Starter scene is attached)3. Connect ext... Read more
Custom Shader breaks on Player with mixed lighting
To reproduce:1) Open attached project and "test" sceneOptional: Rebake lighting (it should be already done)2) Build and run Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes