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Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
965589
Regression
No
Anchor baseline is lower when loading font via Font.CreateDynamicFontFromOSFont
To reproduce:
1. Open project attached by QA
2. Make sure "Scene" scene is opened
3. Enter play mode and check how the text is aligned
4. Now disable Script under Main Camera game object
5. Repeat step 3
Expected: There shouldn't be any positioning differences between manual font adding and loading it via script
Actual: Font.CreateDynamicFontFromOSFont anchor baseline is noticeably lower
Reproduced with: 2017.2.0a1,2017.2.0p2, 2017.3.0b9, 2018.1.0a2
There were some issues with adding font to Text Mesh in earlier versions.
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