Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
965589
Regression
No
Anchor baseline is lower when loading font via Font.CreateDynamicFontFromOSFont
To reproduce:
1. Open project attached by QA
2. Make sure "Scene" scene is opened
3. Enter play mode and check how the text is aligned
4. Now disable Script under Main Camera game object
5. Repeat step 3
Expected: There shouldn't be any positioning differences between manual font adding and loading it via script
Actual: Font.CreateDynamicFontFromOSFont anchor baseline is noticeably lower
Reproduced with: 2017.2.0a1,2017.2.0p2, 2017.3.0b9, 2018.1.0a2
There were some issues with adding font to Text Mesh in earlier versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment