Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
965589
Regression
No
Anchor baseline is lower when loading font via Font.CreateDynamicFontFromOSFont
To reproduce:
1. Open project attached by QA
2. Make sure "Scene" scene is opened
3. Enter play mode and check how the text is aligned
4. Now disable Script under Main Camera game object
5. Repeat step 3
Expected: There shouldn't be any positioning differences between manual font adding and loading it via script
Actual: Font.CreateDynamicFontFromOSFont anchor baseline is noticeably lower
Reproduced with: 2017.2.0a1,2017.2.0p2, 2017.3.0b9, 2018.1.0a2
There were some issues with adding font to Text Mesh in earlier versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Add comment