Search Issue Tracker
Undocked windows including UITK Debugger disappear when UITK Debugger al...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open any window and undock it Click the burger icon i... Read more
Custom model has incorrect naming scheme when imported into Unity
How to reproduce:1. Create and open a new project2. Import the attached 'TestModel.FBX' model into the project Expected result: mode... Read more
[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...
Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more
Freeze when entering Play Mode with a certain Tilemap enabled
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode Repr... Read more
Documentation does not have correct arguments for -buildTarget to build ...
Edit: This only needs an update to the documentation. See comments below. To reproduce:1. Run this command:"{UNITY_5.6b6 PATH}" -pro... Read more
[Linux][Editor] Color picker does not work
How to reproduce:1. Create a new project2. Choose Directional Light in the Hierarchy window3. In the Inspector window, use the color... Read more
[Cinemachine] Virtual camera prefab continuously updated on clicking on ...
Virtual camera prefab continuously updated on clicking on the Solo button in prefab mode. Steps to repro:1. Create a new project.2. ... Read more
A user gets U6 version manuals instead of U6.1 for the "URP Decal Projec...
Steps to reproduce: Create a new 2D project Add some 2D object Select it Go to the "Inspector" tab and click "Add Component" Find an... Read more
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub state ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject