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Incorrect scale after removing a child with 'worldPositionStays' set
Steps to reproduce:1. Open attached project's scene "Scale Bug".2. Enter play mode.3. Cube starts to scale even though it is only ro... Read more
Bool PropertyField is unclickable if it is Indented and has low labelWidth
Steps to reproduce: 1. Open attached project "776991.zip"2. Open scene "repro"3. In hierarchy, select Direction Light4. Notice that ... Read more
[Android]Application.targetFrameRate cannot be set lower than 30
To reproduce:1) Create new project2) Create a script which in Start() would set "Application.targetFrameRate = 10;"3) Attach the scr... Read more
Inherited variable which is never set doesn't throw error
Steps to reproduce:1. Build and run attached project to WebGL.2. Check console - no null reference in console and "in printstuff!" i... Read more
[VR] Non-fullscreen viewport rect bounds not honored in VR mode
In VR mode viewport rect bounds are not obeyed. This causes inset viewports which are intended to occupy a portion of the screen to ... Read more
Text with "Best fit" enabled does not work with new line symbol.
Text with "Best fit" enabled does not work with new line symbol. Steps to reproduce:1. Download and open attached project's scene "S... Read more
External: [WebGL][Chrome] Mouse cursor imprecision on low frame rate
Steps to reproduce:1. Build and run attached project's scene "MouseDeltaTestScreen" to WebGL.2. Set FPS to 15 (Input field in upper ... Read more
[CommandBuffer] Material keywords are ignored in CommandBuffer
Material keywords, which are set by EnableKeyword or shaderKeywords, are ignored in CommandBuffer.DrawMesh and Blit. These commands ... Read more
Gizmos of camera are misdrawn if camera uses custom projection matrix
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select main camera and notice that gizmos and camera's view do no... Read more
Scene view and scene manipulation tools becomes unresponsive when "Edito...
Reproduction steps:1. Open attached project.2. Open "1" scene.3. Select "Main Camera" game object and expand attached "Test Scene GU... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU