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Won't Fix
Votes
0
Found in
5.2.2p4
Issue ID
776746
Regression
No
Incorrect scale after removing a child with 'worldPositionStays' set
Steps to reproduce:
1. Open attached project's scene "Scale Bug".
2. Enter play mode.
3. Cube starts to scale even though it is only rotated by the script:
"Obj.SetParent (Scaler, true);
Obj.rotation = Quaternion.AngleAxis Time.realtimeSinceStartup, Vector3.up);
Obj.SetParent (null, true);"
Notes: disabling worldPositionStays (Obj.SetParent (null, false)) - does not scale cube anymore.
Using transform.parent = Scaler works the same as Obj.SetParent(Scaler, true).
Reproduced on 5.4.0b9, 5.3.3p1 and 5.1.0f3.
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