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Render Texture released twice
Not sure if its really android related, but coincidently I only saw it on android. I'm seeing several of these log errors. In the lo... Read more
[OcclusionCulling][UI] Label "View Volumes" is confusing, maybe call "Ce...
The label in occlusion culling overlay window could be improved perhaps. As a user it would make more sense to call this "View Cells... Read more
Ragdoll wizard should either be removed or improved
Watch the attached ragdoll.swf. Notice how bad the Ragdoll Wizard window gets when being resized. Also notice that I didn't setup th... Read more
Empty Prefab objects don't have a name.
- Create a new empty Prefab- See the attached screenshot to see how the Inspector looks like I expect that at a minimum the prefab's... Read more
Button separators in Console toolbar are hard to see
Look at the attached screenshot. The "Error pause" button looks like is cut in half. That is because When the button is pressed and ... Read more
Icons are missing in the Object Selection window
See the attached screenshot:The icon for selected assets was added in the breadcrumb at the bottom of the project Browser. To keep t... Read more
The default naming of the new script component is broken
To reproduce: 1. open a new project2. select the main camera and add a component - new script - java scipt - the default name is: Ne... Read more
In case shift is pressed Event.current.shift not always returns true
In case shift is pressed Event.current.shift not always returns true, if run not in Editor 1. Open attached project2. Build it for a... Read more
Shaking GUI.BeginScrollView area if viewRect < position and alwaysShowVe...
To reproduce:1. Open project Unity355Test2. Open TestScene3. Attach MyUI script to an object4. Run or Drop this GUI into a scene to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template