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0
votes
Fixed

Content Size Fitter causes large performace slowdown

uGUI

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Oct 13, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open user attached project2. Run the game with V-sync disabled3. Open Profiler4. Notice that PostLateUpdate.Pl... Read more

0
votes
Duplicate

2D collider is still visible in the Scene if disabled it using Animation

Physics2D

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Oct 15, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Download 959399_repro.zip and open "New" scene2. Open Animation window3. Select 2D game object4. Press play bu... Read more

0
votes
Duplicate

Editor crashes in UI::Canvas::CaptureBatchFrame when entering Play mode ...

Profiling

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Oct 16, 2017

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Version/s: 2017.2.0f3

The issue seems to be reproducible only when the disabled Main Camera is assigned to the canvas and the canvas has a child UI object... Read more

0
votes
Fixed

[Linear] Splashcreen flickers when build is launched in non-native fulls...

Graphics - General

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Oct 16, 2017

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Version/s: 2017.3.0b5

Steps to reproduce: 1. Open attached project2. Build and run it3. In launcher, set resolution to non-native one and uncheck Windowed... Read more

0
votes
Won't Fix

[iOS][OpenGL] Visible artifacts in specular reflection are present on ol...

Mobile Graphics

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Oct 13, 2017

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Version/s: 2017.1.1p2

Steps to reproduce:1. Open the attached project2. Build the "TestIpad" scene3. Deploy to an older iOS device. (I used iPad 3, issue ... Read more

0
votes
Fixed

Renderer components of a prefab appears in Scene View instead of the Pre...

Visual Effects - Legacy

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Oct 16, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1. Open user attached project2. Select "Fixed Prefab"3. Notice that only the line renderer appears in the preview... Read more

0
votes
Fixed

[SPS] The Standard Unlit shader's Distortion does not automatically show...

Visual Effects - Legacy

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Oct 16, 2017

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Version/s: 2017.3.0b3

Issue with distortion not auto-triggering in systems nested more than 1 level: (i.e. parent - child - distortion grandchild) Repro s... Read more

0
votes
By Design

Baked Lighting makes AO super strong

Progressive Lightmapper

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Oct 16, 2017

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Version/s: 2017.3.0b5

Baked Lighting makes AO super strong Steps:1. Open "bakedtestlight" scene2. The scene is baked with only 1 baked direction light Act... Read more

0
votes
Fixed

[PLM] Jagged shadows appear on meshes with more than 65k triangles

Progressive Lightmapper

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Oct 16, 2017

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Version/s: 2018.1.0a1

Meshes with more than 65k triangles do not bake correctly with Progressive Lightmapper (Black artifacts) 1. Open the attached projec... Read more

0
votes
Won't Fix

[MacOS] RenderViewportScale changes make the screen blank

XR SDK

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Oct 16, 2017

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Version/s: 2017.1.2p1

In trunk on Mac setting changing RenderViewportScale via script results in blank screens. I saw this while trying to activate the fo... Read more

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