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[Editor, Graphics] Multiple particle parameters chose the same lerp weight
The bug:The randomness of the particle system is not completely random Repro steps:1. Create a particle system2. Set the start colou... Read more
Shape emitter gizmo location is hard to percieve (its not z-buffer tested)
To reproduce:- Create a particle system- Select the Shape module- Observe the particles that are emitted from the cone Actual result... Read more
Alt-Enter to add a new line in text fields doesn't work on Windows
The hints section in http://docs.unity3d.com/Documentation/Components/class-TextMesh.html suggest that we support this, but it doesn... Read more
No build progress bar when selecting project folder.
"Save as" option when building WebPlayers on Windows. The save as feature on Mac when building a WebPlayer provides the user with an... Read more
iAd banner ad appears blank white or stuck when resuming an app
To reproduce:1. Use the attached script2. Build and run for iOS Read more
Streaming of OGG audio files is corrupted at the beginning
To reproduce: - Open attached project and load scene "test"- Click on "Main Camera" in Hierarchy- Uncheck the "Stream" checkbox on t... Read more
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not calledOnTriggerExit behaviour wrong when disabling/destroying other collider.Please run the test_scene and watc... Read more
Add Component window present on the Desktop
Add Component window present on the Desktop although the editor window is minimized. To reproduce:- Create a new project- Select the... Read more
Spot light with "Not Important" render mode behaves like point light
By design: Lights that have their Render Mode set to Not Important are always per-vertex or SH.http://docs.unity3d.com/Manual/Render... Read more
In Unity 3, an empty .js file was allowed. Now, it produces an internal ...
Steps to reproduce : - create a new javascript file- open it in Mono Develop and delete everything- save and go back to the editor a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used