Search Issue Tracker
By Design
Votes
0
Found in
3.5.5f3
Issue ID
488527
Regression
No
Spot light with "Not Important" render mode behaves like point light
By design: Lights that have their Render Mode set to Not Important are always per-vertex or SH.
http://docs.unity3d.com/Manual/RenderTech-ForwardRendering.html
To reproduce:
1. Open project Spotlight
2. Run scene Test
3. Change light from spot to point - no difference
Workaround:
Set render mode as Auto or Important.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject with the Visual Effect Component is not rendered in the Scene view when it is reenabled in the Inspector and the Play mode is paused
- Prefab icon blends in when selected in Project window with the Light Editor theme enabled
- Textures from other Sprites in the Assets leak into Sprite Renderer Sprites when Sprite Atlas v2 is used
- Errors “UI Error: Invalid GUILayout state in TestRunnerWindow view“ and “ArgumentException: An item with the same key has already been added“ are present when running tests with names that duplicate after truncation in the Test Runner window
- Flickering white border around Game View when Gizmos are enabled
Add comment