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Votes

0

Found in

3.5.5f3

Issue ID

488527

Regression

No

Spot light with "Not Important" render mode behaves like point light

Shadows/Lights

-

By design: Lights that have their Render Mode set to Not Important are always per-vertex or SH.
http://docs.unity3d.com/Manual/RenderTech-ForwardRendering.html

To reproduce:
1. Open project Spotlight
2. Run scene Test
3. Change light from spot to point - no difference

Workaround:
Set render mode as Auto or Important.

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