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[WSA] MSBuild step fails if project contains files with ampersand in the...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Observe the error:... Read more
Certain Editor GUI interactions automatically reset LockReloadAssemblies
1. There is an EditorWindow that uses LockReloadAssemblies to prevent interference due to script recompilation.2. Interacting with c... Read more
Unity just does not launch on 2018.1 (Specific machine)
Steps to reproduce:1. Try to open Unity 2018.1 Expected: It opensActual: Doesn't even get to the project selection window, no editor... Read more
Unity does not support Korean input in the editor
To reproduce:1. Open a new Unity project2. Change language to Korean3. Observe the IME switch button next to the language selection ... Read more
Unwanted layout group children re-arrangement on play
To reproduce:1. Open attached Unity project "Starship Voyage.zip"2. Open "title scene 4" scene3. In the hierarchy, navigate to Scene... Read more
[WINDOWS] Building project with VS or Mono results in errors with .NET 3...
Using .NET3.5 as Scripting Runtime Version building project through VS or MonoDevelop results in errors :CS0246 The type or namespac... Read more
Asserts and possible leak appear when enabing specific Skinned Mesh Rend...
Reproduction steps:1. Open project attached (ClothAnimationCrash.zip).2. Enter play mode.3. Enable Skinned Mesh Renderer (Plane->... Read more
Poor Internet Access to Analytics from China
Ping tested 3 domains across 3 major ISPs in china. Read more
If the draw call before a DrawMeshInstanced call has a negative scale, t...
Reproduction steps:1. Open project attached (Repro project.zip).2. Disable "Sphere (1)". Expected result: Floating cubes will remain... Read more
[iOS][Google VR] InputTracker.GetLocalRotationMagic in Window Mode gives...
Reproduction Steps:1. Open "Google VR Rotation Error"2. Build for iOS3. Hold the device in portrait orientation4. Select the top but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes