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[OSX][Draw Mode] "Screen position out of view frustum" error while expan...
Environment:Unity 2018.1.0a5MacOS 10.12 What happened"Screen position out of view frustum" error while expanding Sprite. Steps to Re... Read more
Editor gets slower when scrolling trough Treeview provided from UnityEdi...
How to reproduce:1. Open user attached project2. Go to "BugReport" --> "Open TestCode window" (Custom menu items)3. Move the "Tes... Read more
[PLM] Shadows from SpeedTree are not baked if lightmap resolution is cha...
Steps for reproduction: 1) Download the project `SpeedTreeShadowsBug`2) Open `TestScene` in Scenes folder3) Start baking and observe... Read more
[Vuforia][iOS] "Project file cannot be parsed" error appears when openin...
Note:Check the attached screenshot for explanation and a possible solution. Unable to open Xcode-iOS Project when built using Window... Read more
NullReferenceException in UnityEditor.LightProbeGroupInspector.OnDisable...
Steps to repro: 1. Open attached project;2. Open 't1LightProbeGroup' scene;3. Wait until light baking finishes;4. Open 't1LightProbe... Read more
[Tilemap] Frustum culling is culling large tiles incorrectly
Steps to reproduce:1. Open attached project2. Open "BrokenClipping.unity" scene3. Play the scene4. Notice that visible culling occur... Read more
Assertion failed when selecting UWP in Build Window
Steps to reproduce: 1. Create a new Unity project2. Open Build Settings3. Select Universal Windows Platform Actual result: a ton of ... Read more
[SpriteShapeProfile] NullReferenceException thrown on creating asset in ...
Null Reference Exception is thrown on creating Sprite Shape Profile asset in Project Panel. Steps to Reproduce:1. Create a new proje... Read more
WheelCollider velocity slows down when using Physics.Simulate for other ...
To reproduce:1) Open attached project2) Open "Debug Car" scene3) Play it4) Wait until car accelerates to 5+ m/s5) Press space bar to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP