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Mesh Collider keeps adding on prefab in the hierarchy when selecting it ...
After adding cloth component on a prefab from project folder, selecting prefab in the hierarchy mesh collider keeps adding up and th... Read more
[UNET] "Auto Create Player" on the NetworkManager is not server autorita...
Steps to reproduce:1. Open user attached project2. Build and run the project3. Select "LAN Server Only" in the build4. Open "Offline... Read more
Specific combination of native UI elements in scene causes memory leak w...
To reproduce:1. Open project2. Open activity monitor3. Play scene4. Open profiler Expected vs Actual: memory usage should not contin... Read more
[iOS 11] Build crashes on remotear`::UnityUpdateDisplayList() when launc...
To reproduce:1. Open project attached by the user2. Build it for iOS platform3. Open build .xcodeproj file in XCode4. Go to Product ... Read more
Unity does not recognize SourceGear DiffMerge when it's installed with a...
To reproduce:1. Install a full version of SourceGear Vault Professional;2. Open Unity;3. Go to Edit > Preferences... > Externa... Read more
CanvasScaler does not scale UI properly if the Camera uses the "Viewport...
Reproduction steps:1. Open the attached project "BugReport_UI_CanvasScaler_ViewportRect.zip";2. Open Scene.unity;3. Enter a Play mod... Read more
Unhandled Exception (NullReferenceException) at Mono.CSharp.TypeContaine...
How to reproduce:1. Open Unity2. Load user submitted project (There's a slightly smaller download size in comments)3. Clear excessiv... Read more
TypeLoadException error when referencing a script with a very long array...
Steps to reproduce:1.Open attached “TypeLoadException.zip" Unity project2.Open “Test” scene3.Enter Play mode Expected results:Array ... Read more
[VR]Output from all opaque image effects is ignored, if any of them inte...
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode3. Press the on-screen toggle Expected result: green s... Read more
AnimationCurve Keyframes created at runtime are removed when project is ...
To reproduce: 1. Download and open attached "repro960409.zip" project.2. Open "bug" scene and enter play mode.3. Notice outputted in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes