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Corrupted prefab makes Unity crash on import
Reproduction steps: 1. Open the attached project2. Crash Note: launching same project for the second time does not crash Unity. Re-i... Read more
Demo scene of package "Tiles of War" rendered incorrectly
- Open an empty project- Import Standard Assets- Import a package from Asset Store "Tiles of War" by Voxel Frog- Open Demo scene Til... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering"- Press Play in the Editor and le... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
Crash in Unity::GameObject::IsActive after clicking play button
To reproduce:1. Open attached project2. Keep playing/stopping scene until editor crashes (usually crashes after 1 minute of play but... Read more
SpeedTreeWindAsset class will be stripped even if it is preserved
To reproduce:1. Build and Run attached project2. Notice following error in console: "Could not produce class with ID 228.This could ... Read more
NullReferenceException on script attached to a gameobject which is enabl...
How to reproduce:1. Open the attached project2. Open and Play Home-Scene scene3. Press Tab to call the Panels4. Left mouse click on ... Read more
[Spritepacker] with TightRotateEnabledSpritePackerPolicy flips sprites i...
Reproduction steps:1) Open project in the edit and proceed to "main" scene.2) Open sprite packer window and pack sprites with TightR... Read more
[Android][SpritePacker] Jittering sprites/pixels with sprites packed fro...
Reproduction steps:1) Open project attached in the edit, and proceed to "main" scene.2) Open SpritePacker window, pack, build and pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used