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Build crashes while closing it with alt+f4 when using .NET4.6
While using Rewired on Unity with Scripting Runtime Version .NET4.6, built project freezes and crashes trying to force close with al... Read more
Android keyboard crashes app when selecting text in Input field (Galaxy,...
Steps to reproduce:1. Open attached project "KeyboardCrash.zip"2. Build and run on certain Android devices (shown below)3. Select th... Read more
[macOS] Menu bar items do not respond to keyboard input
Menu bar items/entries do not respond to user's keyboard input.On Windows it works as expected.On Mac it selects a random entry.On L... Read more
Tab between input fields doesn't allow to edit text
How to reproduce:1. Create new project file2. Create any GameObject in Hierarchy Window3. Select new created GameObject and Try to s... Read more
Image nested in sub-canvas gets rendered in wrong place after entering P...
How to reproduce:1. Open the attached project2. Open the "Character UI" scene3. If the image is at the correct place, press Play and... Read more
Unity sometimes deadlocks when entering play mode due to a race conditio...
Main thread stack from hang dump: ntdll.dll!RtlEnterCriticalSection()Unity.exe!PersistentManager::IsObjectAvailable(int heapID) Line... Read more
[macOS] Unity project does not launch after saving a scene on High Sierra
Tested on APFS partition on macOS 10.13. Steps:1. Create new project2. Save the project and exit Unity3. Open the project4. Save sce... Read more
Asset Store imports assets for newer versions of Unity into older versio...
How to reproduce:1. Create a new project in Unity 2017.1.1p4 and open the Asset Store window2. Search for Standard Assets in the Ass... Read more
3D Audio glitches when attached to a Rigidbody that receives multiple Ph...
Reproduction steps:1. Open the attached project "3DAudioBug.zip";2. Open the TestScene;3. Observe two objects in the scene: one is w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open