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[Android] DLL fails to directly modify the corresponding class content i...
Steps to reproduce:1. Open attached project2. Select scripting backend as IL2CPP in PlayerSettings3. Build for Android-Cubes in the ... Read more
Animator parameters reset after saving changes of an object with animato...
Reproduction steps:1. Download project "AnimatorReproProject.zip" and open in Unity2. Open "Test" scene3. Add any component to child... Read more
Vector2Int is missing negation, division and multiplication by int opera...
Steps to reproduce: 1. Use one of these in a C# script: var vector = 2 * Vector2Int.one;var vector = -Vector2Int.right;var vector = ... Read more
Editor crashes after calling UnloadUnused with modified GameObjects
Steps to reproduce:1. Open the attached project2. Enter Play mode in "main" scene3. Click buttons 1, 2 & 34. After 10-15s exit p... Read more
Bundle Identifier error message contains outdated terminology
Reproduction steps:1) Create a new project2) Switch to Android platform in Build Settings3) Make sure that package name is set to de... Read more
Translating multiple selected UI Object using the gizmos causes them to ...
To reproduce:1. Open attached Unity project "Spider Cave.zip"2. Open "GamePlay" scene3. Select 2 or more UI objects in the scene4. U... Read more
[OSX] [Multidisplay] 2nd screen is not shown when scene is built as 64bi...
To reproduce:1. Open project2. Build and run scene for x86 version3. Repeat 2nd step with x86_64 or Universal build target architect... Read more
[Mobile][UI] Scroll Rect contents leave screen boundaries and ignore cus...
Steps to reproduce:1) Open the attached project.2) Build and deploy on an iOS or Android device.3) Press 'Upgrades' button. A Scroll... Read more
Support a floating point encoding for HDR cubemaps on mobile
A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more
Content Size Fitter causes large performace slowdown
Steps to reproduce:1. Open user attached project2. Run the game with V-sync disabled3. Open Profiler4. Notice that PostLateUpdate.Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes