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[LOD][Importing] Improve LODx naming scheme detection / reduce confusing...
To reproduce:- Create a new project- Drag the attached FBX files into Project View- Observe the following warnings in Console: "Inco... Read more
Facebook App UI: User is not directly transferred to the installation pr...
Developers could workaround this issue using customizable API in UnityObject2. Read more
UI issues when user is presented to the Facebook App UI
Developers could workaround this issue by using the customizable API in UnityObject2. Read more
Font icon for default Arial font missing
In the Select font window, the default Arial font is missing the "blue A" icon - see attached screenshot. Read more
[Graphics, Sub-Emitters] Emits not consistent for sub emitters
Add default particle system with death on collision. Notice how the sub emitter flickers when you animate cone size of parent. Read more
JavaScript throws incorrect "Unreachable code" warning
The UnityScript compiler issues incorrect "unreachable code" warnings when "return" sentences are used within a "case-switch" sentence. Read more
Some menu items are not available through EditorApplication.ExecuteMenuItem
Certain menu items - mainly in the File, Edit, and Window menus - are not recognised by EditorApplication.ExecuteMenuItem. For examp... Read more
Compiler crashes on unreachable code
To reproduce:- Unzip the attached project "case_433392-CompilerCrash.zip"- Open the project in Unity- Notice the compiler error: Int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used