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Draw calls not being reclaimed from deactivated objects
Shouldn't the draw calls with de-activated Water3 be the same as not having Water3 at all? To test this... - Open the scene and add ... Read more
Game view is being rendered on the water in the scene view.
Game view is being rendered on the water in the scene view. Please view attached screenshots. Repro Steps: 1) Launch unity with Boot... Read more
useGUILayout = false spams console
useGUILayout = false spams console. If a project uses GUILayout with MonoBehaviour.useGUILayout set to false, the console is spammed... Read more
Unity crashes when calling DestroyImmediate(this) in Editor script
- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this)- Add this component to a game o... Read more
Jit compilation fails on a generic method
There's a plugin with two generic methods one of which causes jit compilation to fail with the following error. ExecutionEngineExcep... Read more
Cubemap Face size is not restoring texture quality to the original textu...
Cubemap Face size is not restoring texture quality to the original texture's quality. When the cubemap face size dropdown is changed... Read more
Custom menus does not show up in menu bar before the menu is activated
Custom menus does not show up in menu bar before the menu is activated. 1. Create an Editor script with the following code://JS@Menu... Read more
Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...
Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro:Given you're in windows1. Create a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used