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Custom shader fails to compile for WebGL
To reproduce the issue follow the steps:1. Open "wireframe" project2. Build WebGL project3. Run the project4. Press "wire_frame" but... Read more
[WebGL] built scene just shows black canvas
-e: see title, scene should show normal content but instead just shows black -repro:--open attached project or just create a new emp... Read more
Crash on mono_spill_global_vars when using "as" operator with a Nullable...
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene Actual behavior: Unity crashes Regression from 5.1 to 5.2 Read more
Lightmap packing is inefficient
Reproduction steps:1. Open attached Unity project.2. Open "Scenes > BrettHouse" scene.3. Go to "Window > Lighting > Lightma... Read more
[macOS] First person controller mouse position does not appear center-sc...
First person controller does not lock mouse to center of screen in OSX editor. Repro steps:1. Open Level_01 from attached project.2.... Read more
Unity crashes when calling AnimationClip.AddEvent with null argument
Add these two lines in the Start method of a script attached to a gameobject in your current scene and press Play. Unity will crash!... Read more
Calling Profiler.AddFramesFromFile with a null argument crashes Unity
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
[API] Texture2D GetPixel/SetPixel with invalid or boundary values crashes
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Unity crashes when calling various methods on TerrainData with boundary ...
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used