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0
votes
Postponed

[PLM] Decals do not affect baked global illumination

Progressive Lightmapper

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Apr 13, 2012

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Version/s: 3.5.1f2

A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more

2
votes
Duplicate

[Linux] Entering Play Mode causes the Editor to freeze when there are ab...

Linux

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Feb 28, 2020

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Version/s: 2018.4, 2019.3.2f1, 2020.2

Reproduction steps:1. Import the attached Package to an empty project (Freeze.unitypackage)2. Open the 'BingGoal' Scene (Assets/Game... Read more

0
votes
Won't Fix

A ghost controller appears in the Input Debug window when plugging and u...

Input

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Jul 22, 2022

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Version/s: 2022.1.9f1

How to reproduce:1. Open the attached project “Splatoon2D.zip“2. Open the “SampleScene” Scene3. Open the Input Debug window (Window ... Read more

0
votes
Fixed

[Editor] Prefab gets corrupted when importing Standard Assets from Asset...

Editor - Other

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Feb 04, 2016

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Version/s: 5.3.2p1

Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more

1
votes
Not Reproducible

GameObject that changes parents when set to DontDestroyOnLoad becomes mi...

Asset and Scene Management

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Oct 19, 2016

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Version/s: 5.4.1p4

When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more

0
votes
Fixed

Changing Reflection Intensity at runtime via script doesn't work

Global Illumination

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Mar 08, 2015

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Version/s: 5.0.0f4

Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more

0
votes
Fixed

[HDRP] Post-processing Quality/Shadow Resolution Tiers Settings are glob...

Package: Scriptable Render Pipeline HD

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Oct 07, 2019

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Version/s: 8.0.0

Versions tested: 2019.3.0b6, 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce:1) Open attached project, "SSR" scene2) Select any o... Read more

0
votes
Not Reproducible

[SaveScene] child objects are saved, even though parent is marked as Don...

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Jan 23, 2015

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Version/s: 5.0.0b20

If you save scene with method "EditorApplication.SaveScene(string, bool)", objects with "hideFlags.DontSave", still have their child... Read more

0
votes
Postponed

[Shadergraph] Hitting Esc while click and dragging to reorder properties...

Package: Shader Graph

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Apr 16, 2020

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Version/s: 7.3.1

When a user clicks and drags a property to reorder it in the inspector, but hits the escape key before releasing the mouse, it will ... Read more

4
votes
Fixed

[Playables] Most recent Animation Event is not triggered again when rese...

Animation

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Mar 26, 2020

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Version/s: 2018.4, 2019.3, 2019.3.4f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open attached project "Unreliable_Animation_Events_at_Start_with_Playables.zip" and SampleScene scene2. Enter Pl... Read more

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