Search Issue Tracker

0
votes
Fixed

Joining a session created with RelayProtocol.WSS throws Mismatched Relay...

Package: Multiplayer Services

-

Nov 04, 2025

-

Version/s: 1.2.0

Steps to reproduce: Open the attached project Open the MainMenu Scene Open the Multiplayer Play Mode Window and start a Virtual Play... Read more

0
votes
Won't Fix

Shader Graph information icon appears below the Property Type Node

ShaderGraph

-

Jan 19, 2026

-

Version/s: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

Reproduction steps:1. Create a new project2. Create Shader Graph (Create > Shader Graph > Blank Shader Graph) and double-click... Read more

0
votes
By Design

[UIElements]Mouse events cannot be taken out of VisualElement.layout whe...

UI Toolkit

-

Jun 21, 2019

-

Version/s: 2019.2.0a1, 2019.2.0b6, 2019.3.0a1

How to reproduce:1. Open user-supplied project2. Open "BugReport" from the Menu tab > TransformBoundWindow3. Move the mouse insid... Read more

0
votes
Fixed

Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...

2D

-

Feb 28, 2020

-

Version/s: 2019.3, 2019.3.1f1, 2020.2

How to reproduce:1. Open attached project (1223809.zip)2. Enter Play Mode3. Observe the sprites in the Game window Expected result: ... Read more

0
votes
Active

The text, buttons and checkmarks are outside their visual bounds when th...

SRP Settings

-

Feb 05, 2026

-

Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more

0
votes
Fixed

[Editor] Prefab gets corrupted when importing Standard Assets from Asset...

Editor - Other

-

Feb 04, 2016

-

Version/s: 5.3.2p1

Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more

0
votes
Fixed

Changing Reflection Intensity at runtime via script doesn't work

Global Illumination

-

Mar 08, 2015

-

Version/s: 5.0.0f4

Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more

0
votes
Not Reproducible

[SaveScene] child objects are saved, even though parent is marked as Don...

-

Jan 23, 2015

-

Version/s: 5.0.0b20

If you save scene with method "EditorApplication.SaveScene(string, bool)", objects with "hideFlags.DontSave", still have their child... Read more

0
votes
Fixed

[Serialization][URP] "SerializedObject destroyed" errors are thrown when...

Serialization

-

Apr 16, 2020

-

Version/s: 2020.1.0a19, 2020.2, 2020.2.0a7

When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been ... Read more

0
votes
Won't Fix

[Mac] Cannot build Mac Standalone Player due to errors when scripting ba...

IL2CPP

-

Mar 27, 2020

-

Version/s: 2018.4, 2019.3.7f1, 2020.2

How to reproduce:1. Create a new Unity project2. Set scripting backend to IL2CPP in Player Settings3. Build for Mac Standalone Expec... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.