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0
votes
Fixed

When stopping play mode, crashes on (d3d11) CreateDirect3D11SurfaceFrom...

DirectX

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Feb 10, 2016

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Version/s: 5.4.0b5

To reproduce:1. Open the attached project ("769458 repro.zip")2. Open the scene "level1_Matt"3. Enter play mode and then stop itThe ... Read more

0
votes
Fixed

Clicking on keyframe selects previous animation clip

Animation

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Feb 12, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. In hierarchy, select "Animation" object which is parented by... Read more

0
votes
Duplicate

Unity crashes on scene opening

Editor - Other

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Feb 12, 2016

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Version/s: 5.4.0b6

1. Open Attached project.2. Open Desert scene. Actual result: Unity crashes.This happened after the last merge of project, so I have... Read more

0
votes
Fixed

[Particle system] Particle systems are shown with corrupted shaders in p...

Shuriken

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Feb 11, 2016

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Version/s: 5.4.0b6

1. Shaders for attached explosion were corrupted while merging.2. Open project attached.3. Put explosion to scene.4. Run Playmode. A... Read more

0
votes
Fixed

[ParticleSystem] Shape gizmo parent scale doesn't effect emission volume

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b6

Info:It seem that parent scale doesn't effect particles emission volume, it might be intended, but at least gizmos shouldn't scale. ... Read more

0
votes
Fixed

[GLCore][Linux] shadows are flickering

Linux

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Feb 12, 2016

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Version/s: 5.4.0b6

-e: in the attached project the shadows for on the racetrack are flickering -repro:--1) open attached project--2) build project--3) ... Read more

0
votes
Won't Fix

[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b6

Info:It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps:1. Open s... Read more

0
votes
Fixed

[ParticleSystem] "Angle" property is not useful in Cone with base emiting

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b6

Info:Small cosmetic bug, When you have "Shape" "Cone" and" Emit From" "Base"/"Base Shell" it disables angle, I think it should also ... Read more

0
votes
Fixed

[ExecuteInEditMode] Calling DestroyImmediate in OnEnable crashes Unity

Scripting

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Feb 12, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open attached project2. In hierarchy, create empty game object and make sure that its Inspector is visible3. ... Read more

0
votes
Won't Fix

[Gizmos] [Light]Unparented from inactive object light gizmos are not upd...

Scene/Game View

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Feb 12, 2016

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Version/s: 5.4.0b6

Repro steps:1) Open the project and Repro scene2) Make sure Gizmo displayed is turned on in Game View3) Select all three lights in G... Read more

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