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Resizing the camera's viewport rect affects shadow quality
By changing the resolution you're changing the projected area of each screen pixel into the shadowmap. Differing results are to be e... Read more
Dragging a texture from browser into unity creates corrupted file instea...
Dragging a texture from browser (Firefox) into unity creates corrupted file instead of a texture. To reproduce:1. Open up a new proj... Read more
Reordering of items by drag&drop in 'Scenes in Build' list looks weird
1. Add several scene into 'Scenes in Build' list (File -> Build Settings)2. Drag&Drop the last scene in the list to the begin... Read more
[iOS] Keyboard inputfield stays on screen when switching between single ...
1. Open attached project2. Build to iOS3. Click on first inputfield4. Click on second inputfield5. Close keyboard6. Inputfield will ... Read more
[Linux Editor] Detached editor windows behave differently than native wi...
Steps to reproduce: 1. Create empty project.2. Create new particle system (shuriken)3. Select particle system.4. In the inspector wi... Read more
[Linux Editor] Saving custom layout does not correctly saves the scale o...
Steps to reproduce: 1. Create empty project.2. Make your scene or inspector window very big.3. Save your layout under any name.4. Se... Read more
Unbuntu - Window menu items are in different order than on win and macOS
Old steps to reproduce: 1. Create empty project.2. Look at Help and Window menu buttons3. Click on window -> See there is "About ... Read more
[Linux Editor] Unity Test Runner window is not scalable and maximize doe...
Steps to reproduce: 1. Create empty project.2. In Menu Item Window -> Editor Tests Runner3. Press maximize button for that window... Read more
[RenderTexture] Creating new RenderTextures and assigning it to camera l...
Steps to reproduce:1) open 'stripped.zip' project2) run the scene3) open task manager- notice how fast memory is increasing RenderTe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow