Search Issue Tracker
Fixed
Votes
0
Found in
5.3.3p2
Issue ID
775665
Regression
No
Dragging a texture from browser into unity creates corrupted file instead of a texture
Dragging a texture from browser (Firefox) into unity creates corrupted file instead of a texture.
To reproduce:
1. Open up a new project
2. Drag a texture from your browser into unity (projects tab)
3. Notice the randomly named blank file in the project. Notice there is no texture in the project. Notice the error in the console:
Could not create texture from Assets/gumzjaor.bmp: File could not be read
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()
Expected: texture is imported.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment