Search Issue Tracker
Fixed
Votes
0
Found in
5.3.3p2
Issue ID
775665
Regression
No
Dragging a texture from browser into unity creates corrupted file instead of a texture
Dragging a texture from browser (Firefox) into unity creates corrupted file instead of a texture.
To reproduce:
1. Open up a new project
2. Drag a texture from your browser into unity (projects tab)
3. Notice the randomly named blank file in the project. Notice there is no texture in the project. Notice the error in the console:
Could not create texture from Assets/gumzjaor.bmp: File could not be read
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()
Expected: texture is imported.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment