Search Issue Tracker
Build window is black and unable to access when "Webplayer" API is missing
I am unable to change the player build platform over and unable to access the menu. Only work around is opening in older version of ... Read more
[Curves] Can't highlight particle curve max value text field, text curso...
Repro steps:1. Open Particles scene from attached project.2. Select particle system and click on any curve (i.e. turn Start Lifetime... Read more
[New Runtime] Unity produces lots of errors when importing DLL
Steps to reproduce: 1. Create new project2. Download attached EvilCore.dll3. Import it to created project4. Notice that whole editor... Read more
Calling DestroyImmediate in OnEnable of object which later calls AddComp...
Steps to reproduce: 1. Open attached project2. In top menu, select "Bug > Demonstrate"3. Notice empty info message in console Rep... Read more
[SpeedTree][LOD][Inspector] LOD renderer preview is not displayed for .s...
Steps to reproduce: 1. Open Unity;2. Create new project;3. Import attached 'testBroadleafPreview.unitypackage';4. Select 'Broadleaf_... Read more
[Standalone] UI elements on the edge of the screen still get mouse over ...
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Notice that there's a button which isn't fully inside canvas4. Bu... Read more
[Crash] Dragging a Prefab from one scene and dropping onto another scene...
Steps to repro:- Launch the attached project- Load the placeholder scene from the scenes folder- Now add the Zone1 scene additively-... Read more
[ImageEffects] FXAA and LensAberrations need pragma target 3.0 (fails build
Including FXAA or Lens Aberrations fails a build due to SM2 compilation. Needs pragma target 3.0. Fails because of texlod and too ma... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used