Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
5.4.0b5
Issue ID
769753
Regression
No
[SpeedTree][LOD][Inspector] LOD renderer preview is not displayed for .spm model
Steps to reproduce:
1. Open Unity;
2. Create new project;
3. Import attached 'testBroadleafPreview.unitypackage';
4. Select 'Broadleaf_Desktop' gameobject in the Hierarchy view;
5. Click on any LODGroup level in Inspector (e.g. 'LOD0');
6. Observe LOD renderer preview.
Actual result:
LOD renderer preview is not displayed for .spm model - only grey square is rendered (see attached actual.png screenshot).
Expected result:
LOD renderer preview should be displayed .spm model . Expected behaviuor could be found while adding any gameobject to LODGroup (e.g. Cube) (see attached expected.png). LOD preview icon could be found in Project window - when expanding .spm prefab (see attached LODPreviewIcon.png screenshot).
Notes:
- Reproducible in: 5.4.0b5, 5.4.0b4, 5.3.2f1, 5.3.1f1;
- Reproducible on both OSX 10.11.3 and Windows 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment