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[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps1. Open attached project2. Run "ClientGUI.exe"3. Press "Start client" button4. Press Add Host==>"Host 1 added" message appea... Read more
UI Toolkit Debugger "Pick Element" selects Scene view panel when trying ...
How to reproduce:1. Open the attached “IN-101234” project2. Open the “_Complete-Game” Scene3. In the Scene view make sure the “Butto... Read more
AR Simulation error on ArSession.Reset - SimulationProvider.CreateVoxelG...
Steps to reproduce:1. Open the attached user's project "LulworthExerciseV.zip"2. Open Scenes > "Test Loader.unity"3. Check player... Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more
[Serialization][URP] "SerializedObject destroyed" errors are thrown when...
When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been ... Read more
Streaming Texture is not working when there are only instantiated entity...
How to reproduce:1. Open attached project "textureStreaming.zip" and scene "SceneFailing"2. Enter Play mode3. In Game view, press sp... Read more
[MacOS] Using Keep Alpha in videoclip importer settings alpha channel ge...
To reproduce:1. Open attached project "1172601.zip"2. In Project window select "dancer.1.webm" videoclip3. Observe in the Preview wi... Read more
Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...
How to reproduce:1. Open the "case_1198019" project2. Load the "asd" scene-- Observe the crash Reproducible with: 2017.4.35f1, 2018.... Read more
Wrong object is detected by mouse raycast when hovering object in certai...
Steps to reproduce: 1. Open attached project2. Open scene "RemoteFramgeDebugger"3. Notice that all three objects are red4. In projec... Read more
Particles do not collide when particle system is moving
1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow