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half4 type variables are cased to float4 when shaders are compiled on Me...
Reproduction steps:1. Open the attached “BugRepro“2. In the Project window, select the “Assets/Shader/TestShader” shader3. In the in... Read more
Scheme Name in Add Control Scheme menu gets reset after a device is adde...
Reproduction steps:1. Open the attached “BugRepro“ project2. In the Project window, open “Assets/New Controls” Asset3. In the New Co... Read more
Can't delete Polyshape when it's in control point placement state
Reproduction steps:1. Open the attached “BugRepro” project2. Create a new Polyshape GameObject (Tools > ProBuilder > Editors &... Read more
Editor freezes when selecting a GameObject in the Scene view during the ...
Reproduction steps:1. Open the attached “TestEditor.zip” project2. Open the “Assets/Scenes/TestEditorFreeze.unity” Scene3. Enter the... Read more
[TextMeshPro] Wrong “preferredHeight” is returned when using “CalculateP...
How to reproduce:1. Open the user’s attached “TMPPreferredHeightBug.7z” project2. Open “SampleScene” Scene (Assets > Scenes)3. En... Read more
[XR][URP] Spotlight Outer Angle has Artefacts when using Forward+ Render...
Steps to reproduce:1. Open the attached user's project "OpenXR_Issue.zip"2. Connect Oculus link with Quest 2/33. Enter Play Mode4. O... Read more
Returned texture is grey when using a Custom Lit 2D ShaderGraph and the ...
How to reproduce:1. Open the user’s attached “Custom Lit 2D ShaderGraph and Tilemap.zip” project2. Enter Play Mode3. Observe the res... Read more
[Quest] Editor crashes on UnityEngine.SubsystemBindings:DestroySubsystem...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/_RaZum/HandMeshTest.unity” Scene3. In the Project wi... Read more
[HDRP] Game View is not being rendered when loading in a Prefab Camera a...
Reproduction steps:1. Open the attached “BugREpro” project2. Enter the Play Mode Expected result: The generated “Player Camera” GO r... Read more
GameObject shadows are cast as Mesh Filter Mesh instead of Mesh Renderer...
Steps to reproduce:1. Open the “IN-66249” project in Android or iOS platform2. Open the “ShadowReceiverDemoScene” scene3. In the Hie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument