Search Issue Tracker
Active
Under Consideration for 1.9.X
Votes
0
Found in [Package]
1.9.1
Issue ID
OXRB-295
Regression
Yes
[Quest] Editor crashes on UnityEngine.SubsystemBindings:DestroySubsystem when active GameObject with a specific script is selected in Hierarchy
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/_RaZum/HandMeshTest.unity” Scene
3. In the Project window, search for MaterialAnimator
4. Right-click MaterialAnimator.cs
5. Select Find References In Scene
6. Enter the Play Mode
7. In Hierarchy, select any active GameObject in the current search filter
8. Exit the Play Mode
Expected result: The Editor does not crash and Play Mode is no longer running
Actual result: Editor crashes
Reproducible with: 1.9.1 (2022.3.12f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4)
Not reproducible with: 1.8.2 (2022.3.12f1), 1.9.1 (2021.3.34f1)
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Quest 3 (User reported)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
First few lines of the Stacktrace:
at <unknown> <0xffffffff>
at UnityEngine.SubsystemBindings:DestroySubsystem <0x00089>
at UnityEngine.IntegratedSubsystem:Destroy <0x00042>
at UnityEngine.XR.Management.XRLoaderHelper:DestroySubsystem <0x000d0>
at UnityEngine.XR.OpenXR.OpenXRLoaderBase:DestroySubsystem <0x0003a>
Notes:
- Reproducible with OpenXR
- Sometimes reproduces after selecting the GameObject and clicking outside the Editor
- View in VR starts lagging after completing step 7
- Does not reproduce with Oculus XR 4.2.0-exp-env-depth.2, but starts lagging after step 7
- Does not reproduce if active GameObject with MaterialAnimator.cs script is not selected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
Add comment